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Cloud Sculptor

Sculpting videogame - graphics, UI, gameplay programming - 2024 to 2025

Sculpting demo CS Menu demo

Sculpting runs on sparse octrees of voxel data, meshed and smoothed using a surface-nets-like algorithm. Edits are made via SDF-intersection and only update nearby triangles.

Built with Unreal Engine, mostly in C++.

Custom UI logic with a number of widget types and animations.

Official Playtopia 2025 selection.

Wishlist on Steam here, or play on Itch here.

Foolish Earthlings!

UFO videogame - graphics, UI, gameplay programming - 2024 to present

Cylinder demo FE Level demo

Levels are implemented as wrapped cylinders, so all actors and components need their movement and trace logic changed. Destroy buildings dynamically by drawing to mask texture and heat textures.

Built with Unreal Engine, with radial movement actors and components in C++ and most programming by me.

Wishlist on Steam here.

M0zrat Web Toys

web toy series - graphics, gameplay programming - 2025 to present

Food Chain demo Spilling Paint demo

Renders by sending full state to a few full-pass glsl shaders, plus some post-process passes.

Built using vanilla javascript and the p5.js library, as a way of exploring simple design loops.

Play with them in the gallery.

Other notable projects

Tahitian Driftin' (released 2025) - sound implementation, some particle and shader programming

HAG (released 2023) - gameplay programming, sound implementation

Soundshader (2025, private) - native tool for building sound files in compute shaders, sample by sample. Built with WGPU and Odin lang. Composite waveforms, wavetables, delays, and convolution in WGSL.

Tools and skills

Unreal Engine, C++ and building from source

Steam publishing tools

Godot

Web development (front- and back-end)

Engine programming and modern graphics APIs (Metal, WGPU)