__e zra _weller

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programming

sound & music

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I want to create attractive, coherent, and beneficent artwork, by 1) solving technical challenges, 2) crafting beautiful sound and music systems, and 3) designing surprising, deep games.

My work life began in music performance and teaching, then travelled through arts start-ups, cooperatives, and technical writing, to game development as a programmer and sound creator.

Most of my game work has been in C++ with Unreal Engine, Godot, and on the web.

I record my own sound sources, process and compose digitally, and implement in-engine directly or through auxilliary audio engines like Wwise.

I am based in Lebanon, NH, but have worked with teams around the world remotely.